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AI Insights · Timothy · October 2025

Q3 2025 Performance of Top Sandbox Games in the US

Explore the Q3 2025 performance of leading sandbox games in the US, showcasing trends in downloads, revenue, and active users.

Q3 2025 Performance of Top Sandbox Games in the US

In the third quarter of 2025, the top sandbox games in the United States showed varied performance across downloads, revenue, and active user metrics. The data, provided by Sensor Tower, offers insights into the market dynamics of these popular games.

Roblox from Roblox Corporation saw a peak in weekly revenue at approximately $5.7M in late July, with a gradual decline towards the end of the quarter, ending at around $4.6M. Weekly downloads reached their height in late July with about 686K, while active users peaked at over 49M in early August before settling at approximately 41M by the end of September.

Minecraft: Dream it, Build it! by Mojang maintained a steady revenue stream, peaking at $1.27M in late July. Downloads showed a slight decline, averaging around 40K weekly, while active users decreased from 3.6M at the start to approximately 3.2M by the end of the quarter.

Melon: Sandbox from Payge Ltd experienced weekly revenue fluctuations, with peaks around $78K in late July. Downloads reached a high of 103K in early August, while active users fluctuated, peaking at 3M in mid-August before declining to 2M by late September.

Lowriders Comeback: Boulevard had a consistent revenue pattern, maintaining around $30K weekly. Downloads remained low, peaking at 2.8K in mid-July.

Rec Room: Play with Friends by Rec Room Inc showed a decline in revenue, starting at $21.7K and ending at $16K. Downloads decreased from 32K in early July to 15K by late September, while active users reached a peak of 362K in mid-August before dropping to 223K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025